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A simple 'challenge' project in Unreal Engine 5, where I recreated the scene to replicate the lighting from a 35mm photograph. Though not very ideal in a production pipeline, my main objective here was to try the possibilities of advanced color grading techniques within the engine's Post Process Volume.

Final Render

Final Render

Final render vs Final without grade (post process volume)

Final render vs Final without grade (post process volume)

Final render vs Inspiration

Final render vs Inspiration

Clockwise: 1. without post process volume, 2. Unlit, 3. Only Lighting, 4. Detail Lighting.

Clockwise: 1. without post process volume, 2. Unlit, 3. Only Lighting, 4. Detail Lighting.

Unreal Engine setup.

Unreal Engine setup.